Level: 2. Regular rules for a grenade apply on a miss here. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. In the core rulebook the rules for grenades are confusing in terms of the saves. Grenade/Explosions-Focused Character Build. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). This has no effect if the target is immune to disease. Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. New Fort Jackson training is a blast. Starfinder Core Rulebook p. A stealth drone with a cargo rack could hold, I think, 79 grenades. A grenade’s listing below shows its explosion radius. 5 second fuse and a minimum safety distance of 5 meters (16 feet). Sep 22, 2017, 08:23 am What's up with Smoke Grenades? They only provide regular. Capacity: 20; Usage: 5/round. ; Critical — Capacity drawn Bulk L; Special explode (1d8 E; 15 ft. Source Starfinder Core Rulebook pg. I've found nothing addressing this in Corebook so far. The premier online rules reference website for the Starfinder RPG! Toggle navigation. Diminisher Grenade. 240. From StarfinderWiki. 109. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. More advanced grenades create more dangerous microbots. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Capacity: Drawn. total result of your attack roll meets or exceeds the target’s. Grenades are awesome in Starfinder, but they’re very expensive to use with any regularity. Web Grenade, Mk 1 Source Starfinder Armory pg. 39 Level 10; Price 2,900 Hands 1; Proficiency. Source Starfinder Core Rulebook pg. Dye grenade II. ; Critical. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. 184. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. Starfinder Galaxy Exploration Manual p. Three-dimensional volumes are most often needed to define areas and effects. Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. Smoke grenades are pretty handy though. Usage: None. These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. Starfinder Alien Archive 4 p. 122 Level 18; Price 51,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Frag grenade I. Making Night Vision a non issue. -A cloud of fumes spreads over a 20-foot radius from the barathu, affecting the area as a smoke grenade. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Nay friend, bombarding fusion on a grenade, then store that into a bombarding fusion grenade. If its singing or chanting, throw a smoke grenade or something that will cause them to start. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. Weapon types include basic melee, advanced melee, small arms, longarms, heavy weapons, sniper weapons, grenades, and special weapons. JUMP BOOSTERS (Cyberlegs) = Negates movement penalties when jumping (can jump as high as you can run). Grenades in real life are used to flush an enemy using cover. Kasathas who turn to crime, as well as those who value anonymity, sometimes wear masks that conceal their identities. FEATS All characters have certain abilities that don’t directly stem from their races, classes, or skills. Cryo Grenade, Mk 1 Source Starfinder Core Rulebook pg. Level Required 5. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Augmentations. If a creature doesn’t have enough room to appear, it doesn’t. Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. Holy Water Grenade. IWA's lineup of civilian. Creatures that do not inhale the grenade’s shadow smoke are still allowed a Will save, as outlined above, to ignore all the grenade’s effects (including cover). ; Critical — Capacity drawn Bulk L; Special explode (entangled 2d4 rounds; 20 ft. . Loading a single grenade into a grenade launcher is a move action. 184. 400 The following is a compilation of rules appropriate for use in a variety of environments. Yes. I agree that the grenade door trick can/will get old fast. Level: 1. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell. they are negated with a successful saving throw. ; Critical. The M213 and M228 fuzes are used in the M67 and M69 fragmentation and practice grenades, respectively. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. Instead of using a soda can, wait for the liquid mixture to harden a little bit and treat it like cookie dough. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. )For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. These abilities, called feats, represent specialized talents that can come from a wide range of possible sources. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. Great Cleave, Great Fortitude, Greater Feint, Greater Spell Penetration, Grenade Proficiency, Harm Undead, Heavy Armor Proficiency,. However, can land splash damage on a high-AC target, and some of the utility grenades, like smoke, are very good to have. Player > Weapon > Grenades > Frag grenade I. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. One of the party members is an ysoki envoy who would like to focus on grenades for damage (inspired by this question). Hey do you see that cluster of bad guys over there. Dropping off cargo wouldn't be an attack in my games, though your GM might disagree. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. 31. Technology and space travel reign supreme, and though some of the races are the same, aliens and. Grenades are thrown weapons that detonate in an explosive. 95! Note: The download file is VERY LARGE so it may take some time to download. Drawn: L: Explode (smoke cloud. The Army employs three different. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; 15 ft. A character can’t recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. Grenade on cooldown. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. Starfinder Core Rulebook p. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. CryptoA taserweb grenade is a 4th-level grenade ranged weapon with an explode radius of 10 feet. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. ) Frag Grenade, Mk 3 Source Starfinder Core Rulebook pg. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. The body has a sheet steel cylinder with four emission holes at the top and one at the bottom. Laser grenades are an unusual blend of laser technology and the tactical area-denial function of grenades and other. Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Level: 1 Price: 170. A personal comm unit is pocket-sized device that combines a minor portable computer (treat as a tier-0 computer with no upgrades or modules) and a cellular communication device, allowing wireless communication with other comm units in both audio- and text-based formats at planetary range (see page 272). This is the first time any of us have used Starfinder. This cloud provides concealment and corrodes creatures and materials within it. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. 178 The smoke grenade as written in the rules is really more of a tear gas grenade. Howdy. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. -4 when attempting to accomplish a task when obscured). Shadow Step for mobility or to remove CC. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. ) are sold preloaded. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. customer. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. Riot Grenade, Mk 2 Source Starfinder Armory pg. Source Starfinder Core Rulebook pg. When a solar flare grenade explodes, it sends out a lash of plasma. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. Shock grenade I. Covering melee pawns is one use, as is closing on enemies to get to your optimum range, or debuffing Group A while you focus fire on Group B (who you can target without being affected by the smoke). 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Shutter Bombs has been America's favorite smoke grenade company for the last 5 years, it's no secret our customers provide us with the best smoke bomb photos! Pick from 9 vibrant colors. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. ; see text) When it detonates, a wonder grenade releases a locus of magical uncertainty, which explodes into a strange effect once it makes contact with reality. 259, Starfinder #5: The Thirteenth Gate pg. Reply . Sep 22, 2017, 08:23 am. 1. Fields of Study; Theorems; Envoy. Bulk: 1. Items that can be activated to modify. These are modifications to your body that give you special abilities and bonuses. It attacks your opponents to the best of its ability. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. Unless otherwise indicated, activating or deactivating an item is a standard action. 2. So you could use it with Spell Grenade, but you don't have enough legal targets for the spell. The US military is getting its first new hand grenade in 40 years as engineers at ARDEC work on a safer multi-purpose design. A grenade’s listing below shows its explosion radius. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Join. Within that game, grenades are pretty expensive consumables anyway, so a power-up shouldn’t break the game even if it makes grenades more affective and appealing. ;. Its called "cheap grenades = easy ways to break encounters". You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Critical: — Range: 20 ft. Within 2 seconds after firing, the ignition of the burster. Specifically, about loot, grenades, and power armor. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Price: 2500. Grenade, Smoke Grenade. A decoupler grenade produces a dense cloud of dark nanites. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. . 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Critical: —. Price: 250. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. Tie them together, have the drone sneak up, and then hit the detonator. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Cover is +4 to AC, it doesn't stop the attack outright. Level: 10. Creatures in the area move the listed distance toward the blast’s center if they fail a Fortitude saving throw. 248 A full action requires your entire turn to complete. I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. Accelerated and lightspeed starknives have gas-powered jets that fire when the starknife is wielded. ; Critical —. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. Explode. Player > Weapon > Grenades > Smoke grenade. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. M18 Colored Smoke Hand Grenade. Prerequisites: Proficiency with grenades. You must throw the grenade before. Bulk: L. Dye Grenade. Includes one each inert replica of the following: Ammunition […]The Smoke Grenade is a criminally underrated Tactical grenade. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. Although many corporations produce a variety of weapons, some are known for product lines featuring. 184. This spell summons an extraplanar creature (typically an elemental, magical beast native to another plane, or outsider, but also occasionally even extraplanar constructs). Grenade Scrambler, Mk 1 Source Starfinder Armory pg. Does anyone know if a heavy weapon. Items that can be activated to modify. If you score a critical hit, it applies only to the creature closest to the targeted intersection (you choose the creature if several are equally close). What's up with Smoke Grenades? They only provide regular concealment despite producing a dense smoke, and instead of giving those outside the cloud concealment from those inside the cloud, it only goes the opposite way, rather than both. Source Starfinder Core Rulebook pg. Grenades often inflict critical hit effects, so if their descriptions don't say otherwise then I'd follow the rules from the fruitcake hit effect. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. 75. ) CRB p. Dye Grenade. A stealth drone with a cargo rack could hold, I think, 79 grenades. For instance, they should explode at the start of the thrower's next turn unless they're "cooked". Starfinder simplified this rule as well, move on people. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. ; Critical — Capacity. When you attack with this type of weapon or ammunition, aim at a grid intersection. Click to find the best Results for grenade taginn Models for your 3D Printer. Starfinder Core Rulebook Estimated Release Date: 8/17/2017 Product Line:. Business, Economics, and Finance. Gravity Grenade. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. 42. A benefit of it could be the lack of noise, but with a fairly small range increment so may not have all that much use. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. So not stop, just harder to hit. Player > Weapon > Grenades. Lumocantha dye can be weaponized easily. So, let’s try to model that behavior, specifically for Starfinder. If you take a full action, you can’t take your usual standard, move, and swift actions. In the core rulebook the rules for grenades are confusing in terms of the saves. Source Starfinder Core Rulebook pg. 179 Level 12; Price 5,200 Hands 1; Proficiency. Capacity: Drawn Bulk: L Special: Explode (pull 5 ft. FORT JACKSON, S. You gain a +3 item bonus to attack rolls. The Open RPG Games industry has come together to create a mega-bundle to help, with. View community ranking In the Top 5% of largest communities on Reddit. 103. Special: Explode (10 ft. Cast Caltrops followed by Dash if you need to daze more enemies. 179 Level 12; Price 5,200 Hands 1; Proficiency. Will note that Grenade Tinkerer is pretty beneficial, since it's an extra 5 seconds on the smoke duration. ). , 10 ft. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 15 ft. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. Welcome to /r/Shadowrun, chummer. 122 Level 12; Price 12,500 Hands 1; Proficiency GrenadeDescription. Smoke was the most important grenade in CS:GO, it is almost impossible for the offense to get on the tape without the right spread. ) The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. 184. I didn't even know this was a thing until recently. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Level: 1 Price: 50 Range: 20 ft. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. Each grenade has light bulk and costs 720 credits. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. A holo grenade creates a preprogrammed illusion no larger than the blast radius. they are negated with a successful saving throw. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. View Cart; Help; Pathfinder . Thanks. Stickybomb grenade II. Smoke obscures. 178 Level 1; Price 50 Hands 1; Proficiency Grenade Damage 1d8 E; Range 20 ft. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Grenades One-Handed Weapons Special Weapons. Level: 1 Price: 130 Range: 20 ft. Range: 20 ft. An area just beyond the range of a light source has dim light. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. SF + FGU ? anyone figured out how to "do" smoke grenades (or other AOE) with fantasy ground unit? Ran a starfinder game last night with tons of smoke grenades going off, was a nightmare to keep track. Web Grenade, Mk 2 Source Starfinder Armory pg. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). So you’d have to have the grenade on the ground or otherwise, then use the spell to fling it, then use a free hand and a No Action to press a button and detonate it. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. . If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-hand. Player > Weapon > Grenades > Frag grenade I. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Grenades. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Drawn: L: Explode (9d12 E, 15 ft. Player > Weapon > Grenades > Shock grenade I. tank smoke screen generator kw08 197 proj, 5 in 38 cal chaff d287 194 grenade, hand offensive g911 192 fuze, mt n248 191 rckt mtr, 5 in j143 191 flare, acft para luu-4/b l443 189 ctg, 105mm smk wp c454 188 fuze, m624 f/mine k068 188 chg, prop 105mm c436 187 proj, 155mm smk wp m110 seriesd550 186 ctg, cal . Source Starfinder Armory pg. Starfinder Core Rulebook p. Grenade, Pheromone. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. At higher levels, you can use launchers, missiles, and other heavy weapons. The EMP wave from a pulse grenade is not intense enough to affect. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Altiondsols •. Scout Sphere; Since Knowledge checks do not exist in Starfinder, whenever the Scout sphere references a Knowledge check it instead refers to the Identify Creature function of the Engineering, Life Science, and Mysticism skills. Grenades always target intersections, and hitting an intersection is always AC 5. Page 183 under Grenades. Shock Grenade, Mk 1 Source Starfinder Core Rulebook pg. So yes, absolutely, you can take Weapon Focus in Grenades. Last but not least, loot economy. Cover, not total cover. 273. This typically isn’t enough water to damage computers or other electronic or technological items. 178 Level 4; Price 290 Hands 1; Proficiency Grenade Damage 1d12 E; Range 20 ft. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. ) Shock Grenade, Mk 2 Source Starfinder Core Rulebook pg. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Summoning grenades come in the following types. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. Yes smoke grenade with the legendary aspect making it a trap activates all things having to do with traps. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. ; Critical — Capacity drawn Bulk L; Special explode (10 ft. Grenade scrambler, mk 1. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. Smoke grenades are cheap enough that, after a few levels, you can spam them. Anyway, all physical things leave an astral shadow, and despite that fact that smoke is not solid, it is in fact made out of physical stuff, which just so happens to cast shadows on the astral. A grenadier bracket allows you to attach a modified grenade launcher or missile launcher of 3 bulk or less to the bottom rail of a railed weapon. Stickybomb grenade II. Conditions are circumstances or states that can affect characters for an extended period of time. Sports. Capacity: Drawn. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. Alternate B Carmine Combat Mystic Daimalkan Del Shara Human Mystic LOCG Luku Gaiul Oliviana SFPW Starfinder Explorer Starfinder Society Tara Nova TTG. Level: 1 Price: 40 Range: 20 ft. The problem I see is that Spell Grenade specifies that it works on a single target, and Transfer Charge says it needs two targets of the same type. Source Starfinder Core Rulebook pg. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. Bulk: L. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Diminisher Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. The impact will depend on the setting, and what the players can do. Go to starfinder_rpg r/starfinder_rpg • by TheValiantBob. A Smoke grenade provides a portable smoke-screen that you can deploy to hide your troops. 45. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. Source Starfinder Armory pg. So the comparison is more a level 9 weapon with 2-3 fusions vs a level 10 weapon (with the level 10 being more expensive). If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. ) Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. It's true that in the modern day, it's sometimes possible to see through smoke via infrared, but there are smoke grenades and smokescreens which block infrared even now, and certainly no reason why high tech Starfinder smoke grenades wouldn't do that as standard. Thasphalt Grenade, I Source Drift Crisis pg. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include. What are your favorite grenades as you level up? So obvious explanation first TLDR: Bombard Soldiers get 1 free grenade with 10min and I wanted to know what expiereince you guys have and what you like using. A decoupler grenade produces a dense cloud of dark nanites. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. 166. So you can use a weapon that affects an area, like a blast or explode type, and the enemy will glow and be vulnerable for a turn.